G: My goal is to use collaborative, technology enriched open-ended projects for at least 80% of my instructional time.
A: I have researched various projects and experiments for the 1st quarter and incorporated them into my lesson plans for the 9 weeks.
M: I plan to monitor these various projects and how often I use them in my classroom using my online lesson plans.
E: As these lessons take place, I will be evaluating and extending using SMART goals that track the progress of the students and mastery level of concepts.
G: Attending at least 2 weeks of online or in person classes per year
A: Seek out and sign up for training's throughout the year. In addition, complete the course work with Walden and maintain my technology blog.
M: I will keep track of my training's through Eduphoria's Workshop function.
E: I will evaluate each course on a 1-on-1 basis and discuss with my colleagues the information learned. I will incorporated the strategies into my classroom and determine the success of implementing them.
As I reflect upon my GAME plan, I recognize that these goals are challenging yet attainable. The actions that I have taken towards achieving my goals have been effective thus far. In order to maximize planning for technology enriched/open-ended projects, I have attended Thinking Map training, as well as how to create a digital story book in Keynotes. This training actually benefits both GAME plan goals. I have learned how to incorporate thinking maps into my lessons, how to have students create thinking maps using powerpoint, word and keynotes and how to create a digital story book. In addition, I have attended a training to learn more about students with Emotional Disturbances. As I work towards the goal of getting in two weeks of professional development little by little, it becomes less overwhelming.